Achievements are cumulative goals that customers reach by interacting with the brand in predetermined ways. Unlike Tiers, customers can hold multiple Achievements simultaneously, and they can only progress forward — a customer cannot lose an Achievement level.Documentation Index
Fetch the complete documentation index at: https://docs.omneo.io/llms.txt
Use this file to discover all available pages before exploring further.
How achievements work
An Achievement is made up of Counts and Levels:- Count — a unit of progress. Each qualifying interaction increments the count by 1
- Level — a threshold in the count that unlocks recognition or rewards
Achievement visibility modes
| Mode | What the customer sees |
|---|---|
| Standard | Visible from the start, with instructions on how to earn |
| Hidden | Not visible until the customer earns their first count |
| Mystery | Shown as earnable with an optional hint, but not revealed until unlocked |
| System | Never visible to customers — used for internal logic or reporting |
Level strategies
On/Off — one level, unlocked with a single count. Good for simple “has done this” tracking. Linear — level up every X counts. Simple and predictable for customers. Non-linear — early levels are easy to reach; higher levels require exponentially more effort. Creates ongoing engagement over a long time horizon.When to use Achievements vs Tiers
Use Achievements when:- You want to recognise specific behaviours without a spend-based hierarchy
- The desired behaviour is binary or milestone-based (not continuous)
- You want to gamify the experience without large financial commitments
- Your tier design is becoming too complex — move some mechanics to achievements
- You want a status hierarchy primarily driven by spend
- The goal is to retain high-value customers with escalating benefits
Example use cases
- Visit Achievement — level up every 5 visits; level 3 unlocks a complimentary service
- Brand Loyalty Achievement — every 5 reward
- Profile Completion Achievement — unlocked when all key profile fields are filled
- Staff Achievement — counts staff interactions with specific product categories for training recognition
Configuring in CX Manager
Go to Settings → Achievement Definitions to create achievement types. For each achievement, define:- Name, handle, and visibility mode
- Level thresholds (count required to reach each level)
- Rewards or benefits to issue on level-up (configured via reactions)